Vdoc architecture

Entertainment OS — specified software stack

Vdoc

Architecture

V1 — living entertainment OS

G = (N, E) · s′ = δ(s, a)s₁s₂s₃edges a ∈ E are user decisionsL1ExperienceCommand · Converse · Universe · Live · WorldL2ControlChoice · Vote · Game tick · Afterglow / UnfinishedL3AI intelligenceDirector · Memory · Mood · Ethics interruptL4GenerationGenesis / Nexus · Image · Audio · ContinuityU → I → AI → C → F → Evolliving loopSpeakEnterShapeOwn
Fig. 1 · Vdoc · Living loop: Speak → Enter → Shape → Own

Mathematics

  1. G = (N, E)

    Story is a graph: N are states, E are user decisions — not a linear reel.

  2. s' = δ(s, a), a ∈ E

    A choice is an edge. The next scene is a legal transition on G.

  3. scene = Director(intent, memory, agents)

    AI Director assembles specialist generation jobs into one experience.

  4. U → I → AI → C → F → Evol

    User, interaction, AI, adaptive content, feedback, evolution. Data reshapes the next scene.

  5. if risk(s') then interrupt

    Ethics is a hard stop on the graph, not a policy PDF.

Instruction

  1. 01Speak

    User emits intent on the command surface (voice, prompt, rail). That is the start of U.

  2. 02Enter

    Control records the action a. Story graph applies δ(s, a) and moves to s'.

  3. 03Direct

    Director reads character memory and mood. Specialist agents generate the next chunk.

  4. 04Shape

    Generation writes video, image, audio, or world under continuity. The user is inside the scene, not beside a catalog.

  5. 05Own / evolve

    Signals (afterglow, unfinished, vote) feed Evolution. Harmful loops are interrupted before the next edge.