Architecture
V1 — living entertainment OS
Mathematics
G = (N, E)
Story is a graph: N are states, E are user decisions — not a linear reel.
s' = δ(s, a), a ∈ E
A choice is an edge. The next scene is a legal transition on G.
scene = Director(intent, memory, agents)
AI Director assembles specialist generation jobs into one experience.
U → I → AI → C → F → Evol
User, interaction, AI, adaptive content, feedback, evolution. Data reshapes the next scene.
if risk(s') then interrupt
Ethics is a hard stop on the graph, not a policy PDF.
Instruction
- 01Speak
User emits intent on the command surface (voice, prompt, rail). That is the start of U.
- 02Enter
Control records the action a. Story graph applies δ(s, a) and moves to s'.
- 03Direct
Director reads character memory and mood. Specialist agents generate the next chunk.
- 04Shape
Generation writes video, image, audio, or world under continuity. The user is inside the scene, not beside a catalog.
- 05Own / evolve
Signals (afterglow, unfinished, vote) feed Evolution. Harmful loops are interrupted before the next edge.